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ICPR
2006
IEEE
16 years 5 months ago
Perspective Symmetry Invariant and Its Applications
Face is a perceptually symmetric object; however, it often appears not so in captured image due to the rotation in depth within the 3D space. In this paper, we explore the invaria...
Shuicheng Yan, Tianqiang Yuan, Xiaoou Tang
GECON
2009
Springer
96views Business» more  GECON 2009»
15 years 7 months ago
A QoS-Based Selection Mechanism Exploiting Business Relationships in Workflows
This paper deals with the problem of selecting service instances to execute workflow processes by not only taking into consideration Quality of Service (QoS) constraints, posed by ...
Dimosthenis Kyriazis, Konstantinos Tserpes, Ioanni...
CGF
2002
162views more  CGF 2002»
15 years 3 months ago
Geometric Snakes for Triangular Meshes
Feature detection is important in various mesh processing techniques, such as mesh editing, mesh morphing, mesh compression, and mesh signal processing. In spite of much research ...
Yunjin Lee, Seungyong Lee
ICIP
2003
IEEE
16 years 5 months ago
Classification of textures seen from different distances and under varying illumination direction
Changes in the angle of illumination incident upon a 3D surface texture can significantly alter its appearance, implying variations in the image texture. These texture variations ...
Xavier Lladó, Joan Martí, Maria Petr...
CGF
2008
100views more  CGF 2008»
15 years 4 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...