An original concept for computing instantaneous 3D pose and 3D velocity of fast moving objects using a single view is proposed, implemented and validated. It takes advantage of the...
Omar Ait-Aider, Nicolas Andreff, Jean-Marc Lavest,...
Fully automatic, completely reliable segmentation in medical images is an unrealistic expectation with today's technology. However, many automatic segmentation algorithms may ...
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
One of the main obstacles in integrating 3D volume visualization in the clinical workflow is the time-consuming process of adjusting parameters such as viewpoint, transfer functio...
Stefan Bruckner, Peter Kohlmann, Armin Kanitsar, M...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...