We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
In this paper, we propose a policy gradient reinforcement learning algorithm to address transition-independent Dec-POMDPs. This approach aims at implicitly exploiting the locality...
Since the state space of most games is a directed graph, many game-playing systems detect repeated positions with a transposition table. This approach can reduce search effort by ...
Abstract-- This paper introduces a generalization of the Gravitational Clustering Algorithm proposed by Gomez et all in [1]. First, it is extended in such a way that not only the G...
We describe a novel video player that uses Temporal Semantic Compression (TSC) to present a compressed summary of a movie. Compression is based on tempo which is derived from film...