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VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
15 years 6 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
ECAI
2008
Springer
15 years 4 months ago
Exploiting locality of interactions using a policy-gradient approach in multiagent learning
In this paper, we propose a policy gradient reinforcement learning algorithm to address transition-independent Dec-POMDPs. This approach aims at implicitly exploiting the locality...
Francisco S. Melo
AAAI
2004
15 years 3 months ago
A General Solution to the Graph History Interaction Problem
Since the state space of most games is a directed graph, many game-playing systems detect repeated positions with a transposition table. This approach can reduce search effort by ...
Akihiro Kishimoto, Martin Müller 0003
ICMLA
2004
15 years 3 months ago
RAIN: data clustering using randomized interactions between data points
Abstract-- This paper introduces a generalization of the Gravitational Clustering Algorithm proposed by Gomez et all in [1]. First, it is extended in such a way that not only the G...
Jonatan Gómez, Olfa Nasraoui, Elizabeth Leo...
JCDL
2010
ACM
156views Education» more  JCDL 2010»
15 years 2 months ago
Interactively browsing movies in terms of action, foreshadowing and resolution
We describe a novel video player that uses Temporal Semantic Compression (TSC) to present a compressed summary of a movie. Compression is based on tempo which is derived from film...
Stewart Greenhill, Brett Adams, Svetha Venkatesh