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NETGAMES
2004
ACM
15 years 8 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ASIASIM
2004
Springer
15 years 8 months ago
Design and Implementation of an SSL Component Based on CBD
Abstract. SSL is one of the most popular protocols used on the Internet for secure communications. However SSL protocol has several problems. First, SSL protocol brings considerabl...
Eun-Ae Cho, Young-Gab Kim, Chang-Joo Moon, Doo-Kwo...
ATAL
2004
Springer
15 years 8 months ago
Learning User Preferences for Wireless Services Provisioning
The problem of interest is how to dynamically allocate wireless access services in a competitive market which implements a take-it-or-leave-it allocation mechanism. In this paper ...
George Lee, Steven Bauer, Peyman Faratin, John Wro...
121
Voted
ATAL
2004
Springer
15 years 8 months ago
Universality in Multi-Agent Systems
Much research in multi-agent systems reflects the field’s origins in classical artificial intelligence, showing how various refinements to the internal reasoning of individual a...
H. Van Dyke Parunak, Sven Brueckner, Robert Savit
CMMR
2004
Springer
168views Music» more  CMMR 2004»
15 years 8 months ago
Internet Archive of Electronic Music IAEM - internet Audio Rendering System iARS
Abstract. The Internet Archive for Electronic Music (IAEM) is intended to be a platform to access an extensive and distributed archive of electronic music. It combines collaborativ...
Christopher Frauenberger, Winfried Ritsch
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