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SCA
2007
14 years 12 days ago
Smooth movers: perceptually guided human motion simulation
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
EUC
2008
Springer
13 years 11 months ago
Analyzing Privacy Designs of Mobile Social Networking Applications
The combined advances of open mobile platforms and online social networking applications (SNAs) are driving pervasive computing to the real-world users, as the mobile SNAs are exp...
Guanling Chen, Faruq Rahman
CCGRID
2010
IEEE
13 years 11 months ago
Streamflow Programming Model for Data Streaming in Scientific Workflows
Geo-sciences involve large-scale parallel models, high resolution real time data from highly asynchronous and heterogeneous sensor networks and instruments, and complex analysis a...
Chathura Herath, Beth Plale
CG
2007
Springer
13 years 10 months ago
View-projection animation for 3D occlusion management
Inter-object occlusion is inherent to 3D environments and is one of the challenges of using 3D instead of 2D computer graphics for visualization. Based on an analysis of this effe...
Niklas Elmqvist, Philippas Tsigas
TOG
2008
154views more  TOG 2008»
13 years 10 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins