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AIHC
2007
Springer
14 years 1 months ago
Foundations of Human Computing: Facial Expression and Emotion
Many people believe that emotions and subjective feelings are one and the same and that a goal of human-centered computing is emotion recognition. The first belief is outdated; the...
Jeffrey F. Cohn
ACMACE
2007
ACM
14 years 1 months ago
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments
Fundamental to the generation of 3D audio is the HRTF processing of acoustical signals. Unfortunately, given the high dimensionality of HRTFs, incorporating them into dynamic/inte...
Bill Kapralos, Nathan Mekuz
ECCV
1996
Springer
14 years 11 months ago
Uncalibrated Visual Tasks via Linear Interaction
In this paper, we propose an approach for the control and layering of space-time continuous visual tasks with an uncalibrated camera. The approach is based on the bidimensional ap...
Carlo Colombo, James L. Crowley
PUC
2007
102views more  PUC 2007»
13 years 9 months ago
Understanding movement for interaction design: frameworks and approaches
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...
CHI
2009
ACM
13 years 11 months ago
Spatio-temporal interest points for video analysis
In this paper, we discuss the potential for effective representations of video data to aid analysis of large datasets of video clips and describe a prototype developed to explore ...
Ramsin Khoshabeh, James D. Hollan