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IUI
2003
ACM
14 years 1 months ago
A model of textual affect sensing using real-world knowledge
This paper presents a novel way for assessing the affective qualities of natural language and a scenario for its use. Previous approaches to textual affect sensing have employed k...
Hugo Liu, Henry Lieberman, Ted Selker
NETGAMES
2003
ACM
14 years 1 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
ACSAC
2002
IEEE
14 years 1 months ago
Access Control for Active Spaces
Active Spaces are physical spaces augmented with heterogeneous computing and communication devices along with supporting software infrastructure. This integration facilitates coll...
Geetanjali Sampemane, Prasad Naldurg, Roy H. Campb...
ICN
2009
Springer
14 years 1 months ago
New Algorithm for the Design of Topology Aware Hypercube in Multi-hop Ad Hoc Networks
Securing group communications in resource constrained, infrastructure-less environments such as Mobile Ad Hoc Networks (MANETs) has become one of the most challenging research dire...
Maria Striki, Kyriakos Manousakis, John S. Baras
IJCNN
2000
IEEE
14 years 4 days ago
Pose Classification Using Support Vector Machines
The field of human-computer interaction has been widely investigated in the last years, resulting in a variety of systems used in different application fields like virtual reality...
Edoardo Ardizzone, Antonio Chella, Roberto Pirrone