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» Interactive Consistency in Quasi-Asynchronous Systems
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ECOOP
2008
Springer
13 years 9 months ago
Bristlecone: A Language for Robust Software Systems
We present Bristlecone, a programming language for robust software systems. Bristlecone applications have two components: a high-level organization description that specifies how t...
Brian Demsky, Alokika Dash
AR
2006
70views more  AR 2006»
13 years 7 months ago
Development of a high-performance haptic telemanipulation system with dissimilar kinematics
This work addresses selected practical issues regarding the development of a telerobotic system for 6 degrees of freedom (DoF) tasks. The system consists of a hyper redundant 10Do...
Bartlomiej Stanczyk, Angelika Peer, Martin Buss
SI3D
1997
ACM
13 years 12 months ago
Managing Latency in Complex Augmented Reality Systems
Registration (or alignment) of the synthetic imagery with the real world is crucial in augmented reality (AR) systems. The data from user-input devices, tracking devices, and imag...
Marco C. Jacobs, Mark A. Livingston, Andrei State
ECMDAFA
2006
Springer
137views Hardware» more  ECMDAFA 2006»
13 years 11 months ago
Harvesting Software Systems for MDA-Based Reengineering
Abstract. In this paper we report on a feasibility study in reengineering legacy systems towards a model-driven architecture (MDA). Steps in our approach consist of (1) parsing the...
Thijs Reus, Hans Geers, Arie van Deursen
CLIMA
2006
13 years 9 months ago
Hierarchical Decision Making in Multi-agent Systems Using Answer Set Programming
We present a multi-agent formalism based on extended answer set programming. The system consists of independent agents connected via a communication channel, where knowledge and be...
Davy Van Nieuwenborgh, Marina De Vos, Stijn Heyman...