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» Interactive Consistency in Quasi-Asynchronous Systems
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ICASSP
2010
IEEE
13 years 7 months ago
NC node selection game in collaborative streaming systems
Network coding has been recently proposed as an efficient method to improve throughput, minimize delays and remove the need for reconciliation between network nodes in distribute...
Nikolaos Thomos, Hyunggon Park, Eymen Kurdoglu, Pa...
IVC
2006
171views more  IVC 2006»
13 years 7 months ago
Motion detection and tracking using belief indicators for an automatic visual-surveillance system
A motion detection and tracking algorithm for human and car activity surveillance is presented and evaluated by using the Pets'2000 test sequence. Proposed approach uses a te...
Cina Motamed
IC
2004
13 years 9 months ago
An Internet-Wide Distributed System for Data-Stream Processing
The ubiquity of the Internet has stimulated the development of data- rather than processor-intensive applications. Such data-intensive applications include streaming media, intera...
Gabriel Parmer, Richard West, Xin Qi, Gerald Fry, ...
ASE
2006
106views more  ASE 2006»
13 years 7 months ago
Integrating COTS Software into Systems through Instrumentation and Reasoning
Commercial-off-the-shelf (COTS) software tends to be cheap, reliable, and functionally powerful due to its large user base. It has thus become highly desirable to incorporate COTS ...
Alexander Egyed, Robert Balzer
HPDC
1998
IEEE
13 years 12 months ago
Metascheduling: A Scheduling Model for Metacomputing Systems
Abstract Metacomputing is the seamless application of geographically-separated distributed computing resources to user applications. We consider the scheduling of metaapplications;...
Jon B. Weissman