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» Interactive Consistency in Quasi-Asynchronous Systems
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RT
1999
Springer
13 years 11 months ago
Real-Time Rendering of Real World Environments
: One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the wor...
David K. McAllister, Lars S. Nyland, Voicu Popescu...
HRI
2007
ACM
13 years 11 months ago
Developing performance metrics for the supervisory control of multiple robots
Efforts are underway to make it possible for a single operator to effectively control multiple robots. In these high workload situations, many questions arise including how many r...
Jacob W. Crandall, M. L. Cummings
ATAL
2006
Springer
13 years 11 months ago
Learning trust strategies in reputation exchange networks
An agent's trust decision strategy consists of the agent's policies for making trust-related decisions, such as who to trust, how trustworthy to be, what reputations to ...
Karen Fullam, K. Suzanne Barber
EELC
2006
118views Languages» more  EELC 2006»
13 years 11 months ago
Lexicon Convergence in a Population With and Without Metacommunication
How does a shared lexicon arise in population of agents with differing lexicons, and how can this shared lexicon be maintained over multiple generations? In order to get some insig...
Zoran Macura, Jonathan Ginzburg
HCI
2007
13 years 9 months ago
nan0sphere: Location-Driven Fiction for Groups of Users
We developed a locative fiction application called nan0sphere and deployed it on the UCLA campus. This application presents an interactive narrative to users working in a group as ...
Kevin Eustice, Venkatraman Ramakrishna, Alison Wal...