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» Interactive Consistency in Quasi-Asynchronous Systems
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CW
2006
IEEE
14 years 2 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
SASO
2007
IEEE
14 years 2 months ago
Towards Supporting Interactions between Self-Managed Cells
Management in pervasive systems cannot rely on human intervention or centralised decision-making functions. It must be devolved, based on local decision-making and feedback contro...
Alberto E. Schaeffer Filho, Emil C. Lupu, Naranker...
ICRA
2000
IEEE
141views Robotics» more  ICRA 2000»
14 years 1 months ago
A Human-Robot Interface Using an Interactive Hand Pointer that Projects a Mark in the Real Work Space
A human-robot interface system is under development that takes into account the exibility of the DigitalDesk approach. The prototype consists of a projector subsystem for informa...
Shin Sato, Shigeyuki Sakane
TSMC
2010
13 years 3 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
SI3D
1995
ACM
14 years 4 days ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...