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» Interactive Consistency in Quasi-Asynchronous Systems
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GECCO
2007
Springer
167views Optimization» more  GECCO 2007»
14 years 2 months ago
Eye-tracking evolutionary algorithm to minimize user fatigue in IEC applied to interactive one-max problem
In this paper, we describe a new algorithm that consists in combining an eye-tracker for minimizing the fatigue of a user during the evaluation process of Interactive Evolutionary...
Denis Pallez, Philippe Collard, Thierry Baccino, L...
BIS
2009
146views Business» more  BIS 2009»
13 years 6 months ago
Computer Support for Agile Human-to-Human Interactions with Social Protocols
Despite many works in CSCW, groupware, workflow systems and social networks, computer support for human-to-human interactions is still insufficient, especially support for agility,...
Willy Picard
ICCS
2009
Springer
14 years 1 months ago
Interactive Control over a Programmable Computer Network Using a Multi-touch Surface
This article introduces the Interactive Network concept and describes the design and implementation of the first prototype. In an Interactive Network humans become an integral par...
Rudolf J. Strijkers, Laurence Muller, Mihai Criste...
ICDE
2010
IEEE
195views Database» more  ICDE 2010»
14 years 1 months ago
Interaction-Aware Prediction of Business-Intelligence Workload Completion Times
— While planning the execution of report-generation workloads, database administrators often need to know how long different query workloads will take to run. Database systems ru...
Mumtaz Ahmad, Songyun Duan, Ashraf Aboulnaga, Shiv...
SMA
2008
ACM
150views Solid Modeling» more  SMA 2008»
13 years 8 months ago
Surface matching using consistent pants decomposition
Surface matching is fundamental to shape computing and various downstream applications. This paper develops a powerful pants decomposition framework for computing maps between sur...
Xin Li, Xianfeng Gu, Hong Qin