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AIIDE
2007
13 years 9 months ago
Improving Narrative Consistency in Planning-Based Interactive Storytelling
Interactive Storytelling (IS) systems are an emerging class of interactive entertainment applications with emphasis in narrative aspects. This paper deals with stories that have p...
Leandro Motta Barros, Soraia Raupp Musse
ICMCS
2006
IEEE
141views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Consistent Goal-Directed User Model for Realisitc Man-Machine Task-Oriented Spoken Dialogue Simulation
Because of the great variability of factors to take into account, designing a spoken dialogue system is still a tailoring task. Rapid design and reusability of previous work is ma...
Olivier Pietquin
LREC
2010
154views Education» more  LREC 2010»
13 years 9 months ago
FAU IISAH Corpus -- A German Speech Database Consisting of Human-Machine and Human-Human Interaction Acquired by Close-Talking a
In this paper the FAU IISAH corpus and its recording conditions are described: a new speech database consisting of human-machine and human-human interaction recordings. Beside clo...
Werner Spiegl, Korbinian Riedhammer, Stefan Steidl...
MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 27 days ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
PRESENCE
2006
85views more  PRESENCE 2006»
13 years 7 months ago
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I
This paper is the first part of a two-part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (D...
Declan Delaney, Tomás Ward, Séamus M...