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ATAL
2008
Springer
13 years 10 months ago
Modeling how humans reason about others with partial information
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Sevan G. Ficici, Avi Pfeffer
ATAL
2008
Springer
13 years 10 months ago
Continual collaborative planning for mixed-initiative action and interaction
Multiagent environments are often highly dynamic and only partially observable which makes deliberative action planning computationally hard. In many such environments, however, a...
Michael Brenner
VTC
2007
IEEE
138views Communications» more  VTC 2007»
14 years 2 months ago
Performance Evaluation of IEEE 802.11-based WLANs in Vehicular Scenarios
—Communication between cars can be exploited for various applications. Security enhancements as well as interactive games played by occupants of different cars are only two examp...
Matthias Wellens, Burkhard Westphal, Petri Mä...
CORR
2010
Springer
94views Education» more  CORR 2010»
13 years 6 months ago
Using virtual human for an interactive customer-oriented constrained environment design
: For industrial product design, it is very important to take into account assembly/disassembly and maintenance operations during the conceptual and prototype design stage. For the...
Liang Ma, Ruina Ma, Damien Chablat, Fouad Bennis
AUTOMOTIVEUI
2009
ACM
14 years 3 months ago
Developing a low-cost driving simulator for the evaluation of in-vehicle technologies
We present a case study concerning the development of a driving simulator at Mitsubishi Electric Research Laboratories. By relying largely on off-the-shelf components, we have kep...
Garrett Weinberg, Bret Harsham