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CGF
2006
196views more  CGF 2006»
13 years 7 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
SMI
2006
IEEE
14 years 1 months ago
Semi-Interactive Morphogenesis
This paper presents a method to simulate growth phenomena, and its application to the modeling of complex organic shapes (e.g., plants organs) and folded surfaces. Our main contri...
Jean Combaz, Fabrice Neyret
GMP
2006
IEEE
121views Solid Modeling» more  GMP 2006»
14 years 1 months ago
Preserving Form-Features in Interactive Mesh Deformation
Interactive mesh editing techniques that preserve discrete differential properties are promising to support the design of mechanical parts such as automobile sheet metal panels. H...
Hiroshi Masuda, Yasuhiro Yoshioka, Yoshiyuki Furuk...
GIS
2008
ACM
13 years 8 months ago
Combining 3-D geovisualization with force feedback driven user interaction
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Adam Faeth, Michael Oren, Chris Harding
TOG
2002
130views more  TOG 2002»
13 years 7 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai