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GRAPHICSINTERFACE
2007
13 years 9 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
BMCBI
2010
174views more  BMCBI 2010»
13 years 7 months ago
The effect of prior assumptions over the weights in BayesPI with application to study protein-DNA interactions from ChIP-based h
Background: To further understand the implementation of hyperparameters re-estimation technique in Bayesian hierarchical model, we added two more prior assumptions over the weight...
Junbai Wang
CSCW
2008
ACM
13 years 9 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
HCI
2009
13 years 5 months ago
Flight Searching - A Comparison of Two User-Interface Design Strategies
The most usable user-interface is not necessarily the most popular. For example, the extent to which an interaction is based on graphics can depend highly on convention rather than...
Antti Pirhonen, Niko Kotilainen
AAAI
1990
13 years 8 months ago
Integrating Natural Language Processing and Knowledge Based Processing
A central problem in text-understanding research is the indeterminacy of natural language. Two related issues that arise in confronting this problem are the need to make complex i...
Rebecca J. Passonneau, Carl Weir, Timothy W. Finin...