The development and evaluation of haptic rendering algorithms presents two unique challenges. Firstly, the haptic information channel is fundamentally bidirectional, so the output...
Emanuele Ruffaldi, Dan Morris, Timothy Edmunds, Fe...
This paper introduces Perplexus, a European project that aims to develop a scalable hardware platform made of custom reconfigurable devices endowed with bio-inspired capabilities...
In this paper, we applied local warping techniques to construct a frame work of image-based morphing for facial expressions animation with low complexity. From the experience we o...
A new paradigm, the minimization of errors in synthesized images, is introduced to organically combine Computer Vision and Computer Graphics for Virtual Reality applications. Based...
We present an experiment on depth cues for knot visualization in desktop virtual reality (fishtank VR). We used a within-subjects experiment to investigate stereoscopic visuals an...