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» Interactive Dynamics for Large Virtual Reality Applications
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CGF
2004
98views more  CGF 2004»
13 years 8 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
CHI
2005
ACM
14 years 8 months ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
EUROSYS
2010
ACM
14 years 5 months ago
Q-Clouds: Managing Performance Interference Effects for QoS-Aware Clouds
Cloud computing offers users the ability to access large pools of computational and storage resources on demand. Multiple commercial clouds already allow businesses to replace, or...
Ripal Nathuji, Aman Kansal, Alireza Ghaffarkhah
HCI
2009
13 years 5 months ago
Complemental Use of Multiple Cameras for Stable Tracking of Multiple Markers
Abstract. In many applications of Augmented Reality (AR), rectangular markers are tracked in real time by capturing with cameras. In this paper, we consider the AR application in w...
Yuki Arai, Hideo Saito
NIPS
2007
13 years 9 months ago
Discovering Weakly-Interacting Factors in a Complex Stochastic Process
Dynamic Bayesian networks are structured representations of stochastic processes. Despite their structure, exact inference in DBNs is generally intractable. One approach to approx...
Charlie Frogner, Avi Pfeffer