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» Interactive Dynamics for Large Virtual Reality Applications
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ICPPW
2006
IEEE
14 years 2 months ago
A Scalable Synchronization Technique for Distributed Virtual Environments Based on Networked-Server Architectures
In recent years, large scale distributed virtual environments have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer online ga...
Pedro Morillo, Juan M. Orduña, José ...
AMDO
2006
Springer
13 years 10 months ago
Interactive Soft Object Simulation with Quadratic Finite Elements
Abstract. We present a new method to simulate deformable volumetric objects interactively using finite elements. With quadratic basis functions and a non-linear strain tensor, we a...
Johannes Mezger, Wolfgang Straßer
IWCMC
2006
ACM
14 years 2 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
QEST
2007
IEEE
14 years 2 months ago
A Generic Mean Field Convergence Result for Systems of Interacting Objects
We consider a model for interacting objects, where the evolution of each object is given by a finite state Markov chain, whose transition matrix depends on the present and the pa...
Jean-Yves Le Boudec, David McDonald, Jochen Mundin...
CHI
1995
ACM
13 years 11 months ago
Bricks: Laying the Foundations for Graspable User Interfaces
We introduce the concept of Graspable User Interfaces that allow direct control of electronic or virtual objects through physical handles for control. These physical artifacts, wh...
George W. Fitzmaurice, Hiroshi Ishii, William Buxt...