Abstract. This paper examines the application of virtual reality cues, generating the biofeedback effects of a real tiled floor, reported in [8], for gait improvement in Parkinson&...
Abstract. This paper describes our ongoing research work on deviceless interaction using hand gesture recognition with a calibrated stereo system. Video-based interaction is one of...
Abstract. This work introduces a new interaction framework for dynamic virtual environments. The proposed system is designed to deal with all possible interactions in a virtual wor...
This paper describes a unified approach to virtual reality platform and treat this domain as a whole whereas the cognitive, psychological and physical aspects of helping people are...
In this paper, we present a system for performing real-time occlusion-aware interactions in a mixed reality environment. Our system consists of 16 ceiling-mounted cameras observing...