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» Interactive Dynamics for Large Virtual Reality Applications
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SG
2007
Springer
14 years 2 months ago
Semantic Information and Local Constraints for Parametric Parts in Interactive Virtual Construction
Abstract. This paper introduces a semantic representation for virtual prototyping in interactive virtual construction applications. The representation reflects semantic information...
Peter Biermann, Christian Fröhlich, Marc Eric...
ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
VRST
1997
ACM
14 years 3 days ago
View volume culling using a probabilistic caching scheme
This paper describes a new algorithm for view volume culling. During an interactive walkthrough of a 3D scene, at any moment a large proportion of objects will be outside of the v...
Mel Slater, Yiorgos Chrysanthou
SI3D
2003
ACM
14 years 1 months ago
Large haptic topographic maps: marsview and the proxy graph algorithm
In this paper we develop an interactive 3D browser for large topographic maps using a visual display augmented by a haptic, or force feedback, display. The extreme size of our dat...
Sean P. Walker, John Kenneth Salisbury Jr.
VRST
2009
ACM
14 years 2 months ago
Gaze behavior and visual attention model when turning in virtual environments
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Sébastien Hillaire, Anatole Lécuyer,...