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IJCNN
2006
IEEE
14 years 2 months ago
Optimal In-Place Learning and the Lobe Component Analysis
— It is difficult to map many existing learning algorithms onto biological networks because the former require a separate learning network. The computational basis of biological...
Juyang Weng, Nan Zhang 0002
AFRIGRAPH
2006
ACM
14 years 2 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
NPAR
2006
ACM
14 years 2 months ago
Real-time pencil rendering
ROJECTPROJECT ABSTRACTABSTRACTABSTRACT After achieving real-time photorealistic rendering, the computer graphics community is beginning to turn its attention to non-photorealistic ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
SI3D
2006
ACM
14 years 2 months ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
SMI
2005
IEEE
14 years 2 months ago
Designing with Distance Fields
Distance fields provide an implicit representation of shape that has advantages in many application areas; in this overview, we focus on their use in digital design. Distance fi...
Sarah F. Frisken, Ronald N. Perry