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» Interactive Game Based Learning: Advantages and Disadvantage...
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ACMACE
2005
ACM
14 years 1 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
FLAIRS
2001
13 years 9 months ago
User-Agent Interactions in Mixed-Initiative Learning
Mixed-initiative learning integrates complementary human and automated reasoning, taking advantage of their respective reasoning styles and computational strengths in order to sol...
Dorin Marcu, Mihai Boicu, Gheorghe Tecuci
NRHM
2000
95views more  NRHM 2000»
13 years 7 months ago
Hybrid narrative and categorical strategies for interactive and dynamic video presentation generation
There are a number of different approaches for automatically selecting video clips from a video database and sequencing them into meaningful presentations for viewers. The video d...
Craig A. Lindley, Frank Nack
HAPTICS
2010
IEEE
13 years 11 months ago
Stability Analysis of Mobile Robot Teleoperation with Variable Force Feedback Gain
Abstract. We analyze the stability of previously proposed mobile robot teleoperation system [7]. Unlike to other approaches human-operator dynamics is included for the stability an...
Ildar Farkhatdinov, Jee-Hwan Ryu
FLAIRS
2008
13 years 10 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...