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» Interactive Game Based Learning: Advantages and Disadvantage...
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ECAI
2008
Springer
13 years 9 months ago
Belief revision with reinforcement learning for interactive object recognition
From a conceptual point of view, belief revision and learning are quite similar. Both methods change the belief state of an intelligent agent by processing incoming information. Ho...
Thomas Leopold, Gabriele Kern-Isberner, Gabriele P...
ICCV
2005
IEEE
14 years 9 months ago
A Hierarchical Field Framework for Unified Context-Based Classification
We present a two-layer hierarchical formulation to exploit different levels of contextual information in images for robust classification. Each layer is modeled as a conditional f...
Sanjiv Kumar, Martial Hebert
IJWBC
2007
73views more  IJWBC 2007»
13 years 7 months ago
The strategic virtual corporation: bridging the experience gap
: As the knowledge drain in virtual organisations is much more significant than in traditional companies, an ‘experience gap’ between virtual corporations and traditional organ...
Christoph Lattemann, Soren Kupke
DIGRA
2005
Springer
14 years 1 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
AIIDE
2008
13 years 10 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...