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MM
2005
ACM
169views Multimedia» more  MM 2005»
14 years 1 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
OTM
2007
Springer
14 years 1 months ago
A Multi-party Rational Exchange Protocol
In recent years, existing computing schemes and paradigms have evolved towards more flexible, ad-hoc scalable frameworks. Nowadays, exchanging interactions between entities often ...
Almudena Alcaide, Juan M. Estévez-Tapiador,...
INTETAIN
2005
Springer
14 years 1 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
ATAL
2003
Springer
14 years 24 days ago
Resource allocation games with changing resource capacities
In this paper we study a class of resource allocation games which are inspired by the El Farol Bar problem. We consider a system of competitive agents that have to choose between ...
Aram Galstyan, Shashikiran Kolar, Kristina Lerman
BCSHCI
2009
13 years 5 months ago
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Breen Sweeney, Anne Adams