This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
In recent years, existing computing schemes and paradigms have evolved towards more flexible, ad-hoc scalable frameworks. Nowadays, exchanging interactions between entities often ...
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
In this paper we study a class of resource allocation games which are inspired by the El Farol Bar problem. We consider a system of competitive agents that have to choose between ...
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...