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» Interactive Game Based Learning: Advantages and Disadvantage...
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AIIDE
2006
13 years 9 months ago
Building Test Beds for AI with the Q3 Mod Base
We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and percepti...
G. Michael Youngblood, Billy Nolen, Michael Ross, ...
NETGAMES
2003
ACM
14 years 24 days ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
ACMACE
2004
ACM
14 years 1 months ago
Magic mirror: a new VR platform design and its applications
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim
ML
2010
ACM
138views Machine Learning» more  ML 2010»
13 years 2 months ago
Mining adversarial patterns via regularized loss minimization
Traditional classification methods assume that the training and the test data arise from the same underlying distribution. However, in several adversarial settings, the test set is...
Wei Liu, Sanjay Chawla
TCOM
2010
159views more  TCOM 2010»
13 years 6 months ago
Evolutionary cooperative spectrum sensing game: how to collaborate?
—Cooperative spectrum sensing has been shown to be able to greatly improve the sensing performance in cognitive radio networks. However, if cognitive users belong to different se...
Beibei Wang, K. J. Ray Liu, T. Charles Clancy