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» Interactive Game Based Learning: Advantages and Disadvantage...
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IUI
2009
ACM
14 years 4 months ago
An interface for targeted collection of common sense knowledge using a mixture model
We present a game-based interface for acquiring common sense knowledge. In addition to being interactive and entertaining, our interface guides the knowledge acquisition process t...
Robert Speer, Jayant Krishnamurthy, Catherine Hava...
PODC
2009
ACM
14 years 8 months ago
Load balancing without regret in the bulletin board model
We analyze the performance of protocols for load balancing in distributed systems based on no-regret algorithms from online learning theory. These protocols treat load balancing a...
Éva Tardos, Georgios Piliouras, Robert D. K...
PAMI
2007
186views more  PAMI 2007»
13 years 7 months ago
Value-Directed Human Behavior Analysis from Video Using Partially Observable Markov Decision Processes
—This paper presents a method for learning decision theoretic models of human behaviors from video data. Our system learns relationships between the movements of a person, the co...
Jesse Hoey, James J. Little
AOSD
2009
ACM
13 years 5 months ago
Concept analysis for product line requirements
Traditional methods characterize a software product line's requirements using either functional or quality criteria. This appears to be inadequate to assess modularity, detec...
Nan Niu, Steve M. Easterbrook
KDD
2007
ACM
159views Data Mining» more  KDD 2007»
14 years 8 months ago
Practical guide to controlled experiments on the web: listen to your customers not to the hippo
The web provides an unprecedented opportunity to evaluate ideas quickly using controlled experiments, also called randomized experiments (single-factor or factorial designs), A/B ...
Ron Kohavi, Randal M. Henne, Dan Sommerfield