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ITS
2010
Springer
167views Multimedia» more  ITS 2010»
14 years 2 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
HUC
2010
Springer
13 years 10 months ago
Tasking networked CCTV cameras and mobile phones to identify and localize multiple people
We present a method to identify and localize people by leveraging existing CCTV camera infrastructure along with inertial sensors (accelerometer and magnetometer) within each pers...
Thiago Teixeira, Deokwoo Jung, Andreas Savvides
CCGRID
2004
IEEE
14 years 1 months ago
QoS support for high-performance scientific Grid applications
The Grid approach provides the ability to access and use distributed resources as part of virtual organizations. The emerging Grid infrastructure gives rise to a class of scientif...
Rashid J. Al-Ali, Gregor von Laszewski, Kaizar Ami...
SI3D
2003
ACM
14 years 3 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
CVPR
2000
IEEE
14 years 11 months ago
Chromatic Framework for Vision in Bad Weather
Conventional vision systems are designed to perform in clear weather. However, any outdoor vision system is incomplete without mechanisms that guarantee satisfactory performance u...
Srinivasa G. Narasimhan, Shree K. Nayar