We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
We present a method to identify and localize people by leveraging existing CCTV camera infrastructure along with inertial sensors (accelerometer and magnetometer) within each pers...
The Grid approach provides the ability to access and use distributed resources as part of virtual organizations. The emerging Grid infrastructure gives rise to a class of scientif...
Rashid J. Al-Ali, Gregor von Laszewski, Kaizar Ami...
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
Conventional vision systems are designed to perform in clear weather. However, any outdoor vision system is incomplete without mechanisms that guarantee satisfactory performance u...