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CGF
2007
83views more  CGF 2007»
15 years 6 months ago
Visibility Sampling on GPU and Applications
In this paper, we show how recent GPUs can be used to very efficiently and conveniently sample the visibility between two surfaces, given a set of occluding triangles. We use bitw...
Elmar Eisemann, Xavier Décoret
ICMCS
2000
IEEE
84views Multimedia» more  ICMCS 2000»
15 years 10 months ago
Multi-modal Interaction in the Age of Information Appliances
The coming millenium will be characterized by the availability of multiple information appliances that make ubiquitous information access an accepted fact of life. The ability to ...
Stéphane H. Maes, T. V. Raman
VR
2002
IEEE
132views Virtual Reality» more  VR 2002»
15 years 11 months ago
Pop Through Button Devices for VE Navigation and Interaction
We present a novel class of virtual reality input devices that combine pop through buttons with 6 DOF trackers. Compared to similar devices that use conventional buttons, pop thro...
Robert C. Zeleznik, Joseph J. LaViola Jr., Daniel ...
171
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SACMAT
2009
ACM
16 years 19 days ago
Ensuring spatio-temporal access control for real-world applications
Traditional access control models, such as Role-Based Access Control (RBAC), do not take into account contextual information, such as location and time, for making access decision...
Manachai Toahchoodee, Indrakshi Ray, Kyriakos Anas...
STORYTELLING
2005
Springer
15 years 11 months ago
Formal Encoding of Drama Ontology
The goal of this research is to lay the foundations for a formal theory , that abstracts from the procedural and interactive aspects involved in the generation of dramatic content....
Rossana Damiano, Vincenzo Lombardo, Antonio Pizzo