Sciweavers

127 search results - page 12 / 26
» Interactive Learning Based Realizability and 1-Backtracking ...
Sort
View
CHI
2011
ACM
12 years 11 months ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller
CP
2000
Springer
14 years 6 days ago
A Constraint-Based Framework for Prototyping Distributed Virtual Applications
Abstract. This paper describes the architecture and implementation of a constraint-based framework for rapid prototyping of distributed applications such as virtual simulations, co...
Vineet Gupta, Lalita Jategaonkar Jagadeesan, Radha...
LWA
2008
13 years 9 months ago
Learning to Cope with Critical Situations - An Agent based Approach
How does someone react when he faces a critical situation in his life? In this paper we present an initial initial implementation architecture based on a simulation model described...
Régis Newo, Klaus-Dieter Althoff
AR
2007
111views more  AR 2007»
13 years 8 months ago
Acquisition of joint attention through natural interaction utilizing motion cues
Joint attention is one of the most important cognitive functions for the emergence of communication not only between humans but also between humans and robots. In the previous wor...
Hidenobu Sumioka, Koh Hosoda, Yuichiro Yoshikawa, ...
NN
2006
Springer
140views Neural Networks» more  NN 2006»
13 years 7 months ago
Neural mechanism for stochastic behaviour during a competitive game
Previous studies have shown that non-human primates can generate highly stochastic choice behaviour, especially when this is required during a competitive interaction with another...
Alireza Soltani, Daeyeol Lee, Xiao-Jing Wang