Sciweavers

127 search results - page 21 / 26
» Interactive Learning Based Realizability and 1-Backtracking ...
Sort
View
IROS
2007
IEEE
100views Robotics» more  IROS 2007»
14 years 2 months ago
Incremental behavior acquisition based on reliability of observed behavior recognition
— We propose a novel approach for acquisition and development of behaviors through observation in multi-agent environment. Observed behaviors of others give fruitful hints for a ...
Tomoki Nishi, Yasutake Takahashi, Minoru Asada
ANSS
2001
IEEE
13 years 11 months ago
Simulation-Based Engineering of Complex Adaptive Systems Using a Classifier Block
A Complex Adaptive System (CAS) is a network of communicating, intelligent agents where each agent adapts its behavior in order to collaborate with other agents to achieve overall...
John R. Clymer, David J. Chen
IUI
2009
ACM
14 years 4 months ago
An interface for targeted collection of common sense knowledge using a mixture model
We present a game-based interface for acquiring common sense knowledge. In addition to being interactive and entertaining, our interface guides the knowledge acquisition process t...
Robert Speer, Jayant Krishnamurthy, Catherine Hava...
IJKESDP
2010
94views more  IJKESDP 2010»
13 years 5 months ago
Rule acquisition for cognitive agents by using estimation of distribution algorithms
Cognitive Agents must be able to decide their actions based on their recognized states. In general, learning mechanisms are equipped for such agents in order to realize intellgent ...
Tokue Nishimura, Hisashi Handa
CHI
2009
ACM
14 years 8 months ago
Towards intelligent authoring tools for machinima creation
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
Brian O'Neill, Mark O. Riedl, Michael Nitsche