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ACMACE
2005
ACM
13 years 11 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
ECAI
2008
Springer
13 years 11 months ago
The Impact of Constraint Programming
Constraint satisfaction problems (CSPs) are ubiquitous in many real-world contexts. However, modeling a problem as a CSP can be very challenging, usually requiring considerable ex...
Pascal Van Hentenryck
SDM
2008
SIAM
139views Data Mining» more  SDM 2008»
13 years 11 months ago
Maximal Quasi-Bicliques with Balanced Noise Tolerance: Concepts and Co-clustering Applications
The rigid all-versus-all adjacency required by a maximal biclique for its two vertex sets is extremely vulnerable to missing data. In the past, several types of quasi-bicliques ha...
Jinyan Li, Kelvin Sim, Guimei Liu, Limsoon Wong
GRAPHICSINTERFACE
2004
13 years 11 months ago
Revisiting Display Space Management: Understanding Current Practice to Inform Next-generation Design
Most modern computer systems allow the user to control the space allocated to interfaces through a window system. While much of the understanding of how people interact with windo...
Dugald Ralph Hutchings, John T. Stasko
TSE
1998
96views more  TSE 1998»
13 years 9 months ago
The Use of Cooperation Scenarios in the Design and Evaluation of a CSCW System
—Design and evaluation of groupware systems raise questions which do not have to be addressed in the context of single user systems. The designer has to take into account not onl...
Oliver Stiemerling, Armin B. Cremers