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UIST
1996
ACM
15 years 8 months ago
The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR
The Go-Go immersive interaction technique uses the metaphor of interactively growing the user's arm and non-linear mapping for reaching and manipulating distant objects. Unli...
Ivan Poupyrev, Mark Billinghurst, Suzanne Weghorst...
ICAT
2007
IEEE
15 years 10 months ago
Interaction Without Gesture or Speech -- A Gaze Controlled AR System
Even though gaze control is relatively well known as a human computer interaction method, gaze control is not a widely used technique, partly due to several usability issues. Howe...
Susanna Nilsson
BEHAVIOURIT
2007
98views more  BEHAVIOURIT 2007»
15 years 4 months ago
Methods for human - computer interaction research with older people
: Experimental research in human–computer interaction commonly uses participant groups that are unrepresentative of demographic realities, being young, technically knowledgeable ...
Anna Dickinson, John L. Arnott, Suzanne Prior
STORYTELLING
2007
Springer
15 years 10 months ago
Being There: Participants and Spectators in Interactive Narrative
This paper considers the problem of evaluating interactive narrative and discusses the storification process through which a narrative is internalised. It establishes the range of ...
Ruth Aylett, Sandy Louchart
GROUP
2007
ACM
15 years 8 months ago
Expressive interactions - supporting collaboration in urban design
This paper discusses technological interventions in support of planners, citizens and other stakeholders in envisioning and negotiating an urban project. A set of prototypal tools...
Valérie Maquil, Thomas Psik, Ina Wagner, Mi...