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156
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ACSC
2006
IEEE
15 years 10 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
VR
2012
IEEE
337views Virtual Reality» more  VR 2012»
14 years 5 days ago
VRMDS: an intuitive virtual environment for supporting the conceptual design of mechanisms
This paper presents Virtual Reality Mechanism Design Studio (VRMDS), an intuitive virtual environment for supporting the interactive design and simulation of mechanisms. The studio...
Juan Camilo Alvarez, Hai-Jun Su
BMCBI
2006
94views more  BMCBI 2006»
15 years 4 months ago
Fly-DPI: database of protein interactomes for D. melanogaster in the approach of systems biology
Background: Proteins control and mediate many biological activities of cells by interacting with other protein partners. This work presents a statistical model to predict protein ...
Chung-Yen Lin, Shu-Hwa Chen, Chi-Shiang Cho, Chia-...
HAPTICS
2007
IEEE
15 years 11 months ago
Tactile Perception of Rotational Sliding
We present a new tactile display for rendering rotational friction at the fingertips. To inform the design and control of this device, we have conducted an initial set of percept...
William R. Provancher, Brandt D. Erickson, Federic...
146
Voted
HAPTICS
2007
IEEE
15 years 11 months ago
Design and Psychophysical Study of Volume Compression for Haptic Rendering
The paper specifies a novel coder/decoder that compresses sequences of 3D texture data to support the haptic rendering of animated volumes. Lossy compression gives 25% of the ori...
Nils Jensen, Gabriel Gaus, Gabriele von Voigt, Ste...