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VRST
2005
ACM
15 years 9 months ago
POLAR: portable, optical see-through, low-cost augmented reality
We describe POLAR, a portable, optical see-through, low-cost augmented reality system, which allows a user to see annotated views of small to medium-sized physical objects in an u...
Alex Olwal, Tobias Höllerer
VR
2002
IEEE
132views Virtual Reality» more  VR 2002»
15 years 9 months ago
Pop Through Button Devices for VE Navigation and Interaction
We present a novel class of virtual reality input devices that combine pop through buttons with 6 DOF trackers. Compared to similar devices that use conventional buttons, pop thro...
Robert C. Zeleznik, Joseph J. LaViola Jr., Daniel ...
ECAI
2004
Springer
15 years 9 months ago
Vision-Language Integration in AI: A Reality Check
Abstract. Multimodal human to human interaction requires integration of the contents/meaning of the modalities involved. Artificial Intelligence (AI) multimodal prototypes attempt...
Katerina Pastra, Yorick Wilks
IJVR
2007
123views more  IJVR 2007»
15 years 4 months ago
There-Reality: Selective Rendering in High Fidelity Virtual Environments
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...
IJWBC
2006
69views more  IJWBC 2006»
15 years 4 months ago
Schema blending and stable structure in online social systems
: Autonomous online social systems can emerge from the interaction between the stable social practices of soliciting and eavesdropping when they are performed online. These practic...
Nick V. Flor, Seana Coulson, Paul P. Maglio