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INTETAIN
2009
Springer
14 years 3 months ago
Accessible Gaming through Mainstreaming Kinetic Controller
Leisure is a very important aspect in our everyday life; and gaming is one of the main ways to it. Depending on the particular situation of each person, the way of playing could be...
Yolanda Garrido, Álvaro Marco, Joaquí...
ICECCS
2008
IEEE
168views Hardware» more  ICECCS 2008»
14 years 2 months ago
Ubiquitous Service Regulation Based on Dynamic Rules
Ubiquitous computing systems can be regarded as open systems where heterogeneous and previously unknown entities may spontaneously interact, due to intrinsic mobility of users and...
José Viterbo Filho, Markus Endler, Jean-Pie...
ACMACE
2008
ACM
13 years 10 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
IJCAI
2007
13 years 9 months ago
Augmented Experiment: Participatory Design with Multiagent Simulation
To test large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of two steps; 1) participatory simulation, where scenario-...
Toru Ishida, Yuu Nakajima, Yohei Murakami, Hideyuk...
IJCAI
2003
13 years 9 months ago
Towards Pervasive Robotics
Pervasive robotics will require, in a near future, small, light and cheap robots that exhibit complex behaviors. These demands led to the development of the M2-M4 Macaco project -...
Artur M. Arsenio