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116
Voted
SMI
2006
IEEE
130views Image Analysis» more  SMI 2006»
15 years 9 months ago
Material-Aware Mesh Deformations
Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
Tiberiu Popa, Dan Julius, Alla Sheffer
146
Voted
ISVC
2009
Springer
15 years 10 months ago
Propagation of Pixel Hypotheses for Multiple Objects Tracking
Abstract. In this paper we propose a new approach for tracking multiple objects in image sequences. The proposed approach differs from existing ones in important aspects of the re...
Haris Baltzakis, Antonis A. Argyros
139
Voted
MICCAI
1999
Springer
15 years 8 months ago
Rendering the Unfolded Cerebral Cortex
Classical volume rendering is computed by casting a bundle of parallel rays from a flat viewing plane onto the volume data set, and produces as such a spatially limited view of the...
Junfeng Guo, Ioan Alexandru Salomie, Rudi Deklerck...
126
Voted
VR
2009
IEEE
188views Virtual Reality» more  VR 2009»
15 years 10 months ago
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
Tanasai Sucontphunt, Zhigang Deng, Ulrich Neumann
176
Voted
ICCV
2011
IEEE
14 years 3 months ago
Human Action Recognition by Learning Bases of Action Attributes and Parts
In this work, we propose to use attributes and parts for recognizing human actions in still images. We define action attributes as the verbs that describe the properties of human...
Bangpeng Yao, Xiaoye Jiang, Aditya Khosla, Andy La...