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» Interactive Object Segmentation System from a Video Sequence
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AMDO
2004
Springer
14 years 1 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
WCW
2004
Springer
14 years 29 days ago
An Empirical Study of a Segment-Based Streaming Proxy in an Enterprise Environment
Abstract. Streaming media workloads have a number of desirable properties that make them good candidates for caching via proxy systems. The content does not get modified, and acce...
Sumit Roy, Bo Shen, Songqing Chen, Xiaodong Zhang
WIAMIS
2009
IEEE
14 years 2 months ago
Directing your own live and interactive sports channel
The ability to mark-up live sports event content, viewed from multiple camera angles, such that athletes and other objects of interest can be tracked, facilitates an exciting new ...
Stefan Poslad, Aristodemos Pnevmatikakis, Mario Nu...
FGR
2000
IEEE
161views Biometrics» more  FGR 2000»
14 years 1 days ago
Learning and Synthesizing Human Body Motion and Posture
A novel approach is presented for estimating human body posture and motion from a video sequence. Human pose is defined as the instantaneous image plane configuration of a singl...
Rómer Rosales, Stan Sclaroff
TOG
2010
114views more  TOG 2010»
13 years 2 months ago
MovieReshape: tracking and reshaping of humans in videos
We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...
Arjun Jain, Thorsten Thormählen, Hans-Peter S...