Abstract. In this paper, we introduce background cut, a high quality and realtime foreground layer extraction algorithm. From a single video sequence with a moving foreground objec...
We propose an information fusion approach to tracking objects from different viewpoints that can detect and recover from tracking failures. We introduce a reliability measure that...
Recovery of three dimensional (3D) shape and motion of non-static scenes from a monocular video sequence is important for applications like robot navigation and human computer inte...
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
This paper addresses the protein classification problem, and explores how its accuracy can be improved by using information from time-course gene expression data. The methods are ...
Antonina Mitrofanova, Samantha Kleinberg, Jane Car...