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» Interactive Physical Design Tuning
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140
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IE
2007
15 years 4 months ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies
126
Voted
CACM
2000
108views more  CACM 2000»
15 years 2 months ago
The KidsRoom
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...
112
Voted
CHI
2005
ACM
16 years 3 months ago
MusicCube: making digital music tangible
To some extent listening to digital music via storage devices has led to a loss of part of the physical experience associated with earlier media formats such as CDs and LPs. For e...
Miguel Bruns Alonso, David V. Keyson
124
Voted
MHCI
2009
Springer
15 years 9 months ago
A language of tactile motion instructions
Tactile motion instructions are vibrotactile feedback patterns delivered across the entire body that indicate how to move during physical activities. This work investigates the pe...
Daniel Spelmezan, Anke Hilgers, Jan O. Borchers
119
Voted
KDD
2006
ACM
167views Data Mining» more  KDD 2006»
16 years 3 months ago
Identifying "best bet" web search results by mining past user behavior
The top web search result is crucial for user satisfaction with the web search experience. We argue that the importance of the relevance at the top position necessitates special h...
Eugene Agichtein, Zijian Zheng