Sciweavers

900 search results - page 136 / 180
» Interactive Physical Design Tuning
Sort
View
ACMACE
2007
ACM
15 years 6 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
107
Voted
CHI
2005
ACM
16 years 2 months ago
Extending tangible interfaces for education: digital montessori-inspired manipulatives
This paper introduces a new framework for thinking about tangible interfaces in education, with specific focus on problem domains. Manipulatives are physical objects specifically ...
Oren Zuckerman, Saeed Arida, Mitchel Resnick
109
Voted
CSCW
2010
ACM
15 years 9 months ago
Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable
We present a field study of TellTable, a new storytelling system designed to support creativity and collaboration amongst children. The application was deployed on a multitouch in...
Xiang Cao, Siân E. Lindley, John Helmes, Abi...
CHI
2006
ACM
16 years 2 months ago
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Digital Manipulatives embed computation in familiar children's toys and provide means for children to design behavior. Some systems use "record and play" as a form ...
Hayes Raffle, Amanda J. Parkes, Hiroshi Ishii, Jos...
E4MAS
2004
Springer
15 years 8 months ago
ELMS: An Environment Description Language for Multi-agent Simulation
This paper presents ELMS, a language used for the specification of multi-agent environments. This language is part of the MAS-SOC approach to the design and implementation of mult...
Fabio Y. Okuyama, Rafael H. Bordini, Antônio...