Sciweavers

900 search results - page 3 / 180
» Interactive Physical Design Tuning
Sort
View
CHI
2002
ACM
14 years 7 months ago
Physical programming: designing tools for children to create physical interactive environments
Physical interactive environments can come in many forms: museum installations, amusement parks, experimental theaters, and more. Programming these environments has historically b...
Jaime Montemayor, Allison Druin, Allison Farber, S...
ATAL
2007
Springer
14 years 23 days ago
Physics inspired multiagent system for vehicle platooning
Since about two decades, many works have been made in order to provide solutions to the vehicle platoon problem. The main issue related to platoon systems consists in controling t...
Jean-Michel Contet, Franck Gechter, Pablo Gruer, A...
EICS
2011
ACM
12 years 10 months ago
Hayaku: designing and optimizing finely tuned and portable interactive graphics with a graphical compiler
Although reactive and graphically rich interfaces are now mainstream, their development is still a notoriously difficult task. This paper presents Hayaku, a toolset that supports...
Benjamin Tissoires, Stéphane Conversy
PUC
2010
118views more  PUC 2010»
13 years 5 months ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen
DEXA
1995
Springer
117views Database» more  DEXA 1995»
13 years 10 months ago
TOPYDE: A Tool for Physical Database Design
We describe a tool for physical database design based on a combination of theoretical and pragmatic approaches. The tool takes as input a relational schema, the workload defined on...
Sunil Choenni, Henk Wagterveld, Henk M. Blanken, T...