Physical interactive environments can come in many forms: museum installations, amusement parks, experimental theaters, and more. Programming these environments has historically b...
Since about two decades, many works have been made in order to provide solutions to the vehicle platoon problem. The main issue related to platoon systems consists in controling t...
Jean-Michel Contet, Franck Gechter, Pablo Gruer, A...
Although reactive and graphically rich interfaces are now mainstream, their development is still a notoriously difficult task. This paper presents Hayaku, a toolset that supports...
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
We describe a tool for physical database design based on a combination of theoretical and pragmatic approaches. The tool takes as input a relational schema, the workload defined on...
Sunil Choenni, Henk Wagterveld, Henk M. Blanken, T...