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SIGGRAPH
1992
ACM
15 years 6 months ago
Re-tiling polygonal surfaces
This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at var...
Greg Turk
SIGGRAPH
1991
ACM
15 years 6 months ago
Visibility preprocessing for interactive walkthroughs
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
Seth J. Teller, Carlo H. Séquin
3DIM
2011
IEEE
14 years 2 months ago
Visual Hull from Imprecise Polyhedral Scene
—We present a framework to compute the visual hull of a polyhedral scene, in which the vertices of the polyhedra are given with some imprecision. Two kinds of visual event surfac...
Peng He, Abbas Edalat
135
Voted
ICCV
2011
IEEE
14 years 2 months ago
Decision Tree Fields
This paper introduces a new formulation for discrete image labeling tasks, the Decision Tree Field (DTF), that combines and generalizes random forests and conditional random fiel...
Sebastian Nowozin, Carsten Rother, Shai Bagon, Ban...
127
Voted
SI3D
2006
ACM
15 years 8 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan