This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at var...
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
—We present a framework to compute the visual hull of a polyhedral scene, in which the vertices of the polyhedra are given with some imprecision. Two kinds of visual event surfac...
This paper introduces a new formulation for discrete image labeling tasks, the Decision Tree Field (DTF), that combines and generalizes random forests and conditional random fiel...
Sebastian Nowozin, Carsten Rother, Shai Bagon, Ban...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...