An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Graph cuts based interactive segmentation has become very popular over the last decade. In standard graph cuts, the extraction of foreground object in a complex background often le...
Human-nameable visual attributes offer many advantages when used as mid-level features for object recognition, but existing techniques to gather relevant attributes can be ineffici...
In this paper, we introduce a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. Our work addresse...
Polygonal meshes obtained from acquisition of real-world objects may easily exhibit topological or geometrical defects, which often prevent subsequent processing and analysis to p...