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CGF
1998
213views more  CGF 1998»
15 years 2 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
147
Voted
ACCV
2009
Springer
15 years 9 months ago
Iterated Graph Cuts for Image Segmentation
Graph cuts based interactive segmentation has become very popular over the last decade. In standard graph cuts, the extraction of foreground object in a complex background often le...
Bo Peng, Lei Zhang, Jian Yang
CVPR
2011
IEEE
14 years 11 months ago
Interactively Building a Discriminative Vocabulary of Nameable Attributes
Human-nameable visual attributes offer many advantages when used as mid-level features for object recognition, but existing techniques to gather relevant attributes can be ineffici...
Devi Parikh, Kristen Grauman
TOG
2008
108views more  TOG 2008»
15 years 2 months ago
A virtual restoration stage for real-world objects
In this paper, we introduce a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. Our work addresse...
Daniel G. Aliaga, Alvin J. Law, Yu Hong Yeung
SMI
2006
IEEE
112views Image Analysis» more  SMI 2006»
15 years 8 months ago
ReMESH: An Interactive Environment to Edit and Repair Triangle Meshes
Polygonal meshes obtained from acquisition of real-world objects may easily exhibit topological or geometrical defects, which often prevent subsequent processing and analysis to p...
Marco Attene, Bianca Falcidieno