Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
This paper concerns agent based experiments in the field of negotiation and exchange simulation. A computer simulation environment is built, showing the emergence of chaotic price ...
This work presents a framework for automatic feature extraction from images using stochastic geometry. Features in images are modeled as realizations of a spatial point process of ...
Objects vary in their visual complexity, yet existing discovery methods perform “batch” clustering, paying equal attention to all instances simultaneously—regardless of the ...
A dynamic layer representation is proposed in this paper for tracking moving objects. Previous work on layered representations has largely concentrated on two-/multiframe batch fo...