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EGH
2003
Springer
15 years 7 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
108
Voted
MABS
1998
Springer
15 years 6 months ago
ABCDE: Agent Based Chaotic Dynamic Emergence
This paper concerns agent based experiments in the field of negotiation and exchange simulation. A computer simulation environment is built, showing the emergence of chaotic price ...
Pietro Terna
102
Voted
PAMI
2008
189views more  PAMI 2008»
15 years 2 months ago
A Marked Point Process of Rectangles and Segments for Automatic Analysis of Digital Elevation Models
This work presents a framework for automatic feature extraction from images using stochastic geometry. Features in images are modeled as realizations of a spatial point process of ...
Mathias Ortner, Xavier Descombes, Josiane Zerubia
128
Voted
CVPR
2011
IEEE
14 years 10 months ago
Learning the Easy Things First: Self-Paced Visual Category Discovery
Objects vary in their visual complexity, yet existing discovery methods perform “batch” clustering, paying equal attention to all instances simultaneously—regardless of the ...
Yong Jae Lee, Kristen Grauman
CVPR
2000
IEEE
16 years 4 months ago
Dynamic Layer Representation with Applications to Tracking
A dynamic layer representation is proposed in this paper for tracking moving objects. Previous work on layered representations has largely concentrated on two-/multiframe batch fo...
Hai Tao, Harpreet S. Sawhney, Rakesh Kumar