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» Interactive Positioning Based on Object Visibility
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AAAI
2008
13 years 10 months ago
Knowledge-Based Spatial Reasoning for Scene Generation from Text Descriptions
This system translates basic English descriptions of a wide range of objects in a simplistic zoo environment into plausible, three-dimensional, interactive visualizations of their...
Dan Tappan
CGF
2008
131views more  CGF 2008»
13 years 7 months ago
Peek-in-the-Pic: Flying Through Architectural Scenes From a Single Image
Many casually taken "tourist" photographs comprise of architectural objects like houses, buildings, etc. Reconstructing such 3D scenes captured in a single photograph is...
Amit Shesh, Baoquan Chen
ACRI
2000
Springer
14 years 1 days ago
A Multi-Agent Cellular Automata System for Visualising Simulated Pedestrian Activity
This paper describes the first impressions of the development of a multi-agent system that can be used for visualising simulated pedestrian activity and behaviour to support the a...
J. Dijkstra, Harry J. P. Timmermans, J. Jessurun
WSCG
2004
209views more  WSCG 2004»
13 years 9 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
PAMI
2007
186views more  PAMI 2007»
13 years 7 months ago
The Medial Scaffold of 3D Unorganized Point Clouds
—We introduce the notion of the medial scaffold, a hierarchical organization of the medial axis of a 3D shape in the form of a graph constructed from special medial curves connec...
Frederic F. Leymarie, Benjamin B. Kimia