Focus + context techniques such as fisheye lenses are used to navigate and manipulate objects in multi-scale worlds. They provide in-place magnification of a region without requir...
Fitts' law, relating the time to acquire a target to the target size and the distance from the target, is an effective and widely used predictor of performance in feedback co...
Modern graphical user interfaces support the direct manipulation of objects and efficient selection of objects is an integral part of this user interface paradigm. For the selecti...
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...