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CHI
2008
ACM
14 years 8 months ago
Sigma lenses: focus-context transitions combining space, time and translucence
Focus + context techniques such as fisheye lenses are used to navigate and manipulate objects in multi-scale worlds. They provide in-place magnification of a region without requir...
Emmanuel Pietriga, Caroline Appert
CHI
2006
ACM
14 years 8 months ago
Biasing response in Fitts' Law tasks
Fitts' law, relating the time to acquire a target to the target size and the distance from the target, is an effective and widely used predictor of performance in feedback co...
Emory Al-Imam, Edward Lank
CHI
2006
ACM
14 years 8 months ago
Using perceptual grouping for object group selection
Modern graphical user interfaces support the direct manipulation of objects and efficient selection of objects is an integral part of this user interface paradigm. For the selecti...
Hoda Dehmeshki, Wolfgang Stürzlinger
CHI
2005
ACM
14 years 8 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
CHI
2005
ACM
14 years 8 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron