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ACMACE
2006
ACM
15 years 10 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
PG
2002
IEEE
15 years 9 months ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
ECML
2006
Springer
15 years 8 months ago
Toward Robust Real-World Inference: A New Perspective on Explanation-Based Learning
Abstract. Over the last twenty years AI has undergone a sea change. The oncedominant paradigm of logical inference over symbolic knowledge representations has largely been supplant...
Gerald DeJong
IADIS
2003
15 years 6 months ago
Connecting the Real and the Virtual World: How to Measure Digital Cities Impact
The paper introduces the concept of digital city and discusses how to assess a particular project, concerning its success in connecting the real city with its virtual counterpart....
Luis Borges Gouveia
CGF
2008
188views more  CGF 2008»
15 years 4 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret