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ICCV
1998
IEEE
14 years 9 months ago
Modeling Geometric Structure and Illumination Variation of a Scene from Real Images
We present in this paper a system which automatically builds, from real images, a scene model containing both 3D geometric information of the scene structure and its photometric...
Zhengyou Zhang
PRESENCE
2000
94views more  PRESENCE 2000»
13 years 7 months ago
Virtual Environments with Four or More Spatial Dimensions
We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a thre...
Michael D'Zmura, Philippe Colantoni, Gregory Seyra...
IJVR
2006
199views more  IJVR 2006»
13 years 7 months ago
Interactive Virtual Humans in Real-Time Virtual Environments
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
Nadia Magnenat-Thalmann, Arjan Egges
ATAL
2007
Springer
14 years 1 months ago
Dynamic movement and positioning of embodied agents in multiparty conversations
For embodied agents to engage in realistic multiparty conversation, they must stand in appropriate places with respect to other agents and the environment. When these factors chan...
Dusan Jan, David R. Traum
TEI
2010
ACM
142views Hardware» more  TEI 2010»
14 years 2 months ago
Physics on display: tangible graphics on hexagonal bezel-less screens
In this paper, we present a tiled display system made out of hexagonal cardboard screens with no visible bezel. Use of a bezel-less hexagonal form factor allows users to build lar...
Mike Rooke, Roel Vertegaal