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» Interactive Rendering of Translucent Objects
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113
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CGF
2007
101views more  CGF 2007»
15 years 2 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
TOG
2008
120views more  TOG 2008»
15 years 2 months ago
Shading-based surface editing
We present a system for free-form surface modeling that allows a user to modify a shape by changing its rendered, shaded image using stroke-based drawing tools. User input is tran...
Yotam I. Gingold, Denis Zorin
137
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VC
2010
143views more  VC 2010»
14 years 9 months ago
A PDE method for patchwise approximation of large polygon meshes
Abstract Three-dimensional (3D) representations of complex geometric shapes, especially when they are reconstructed from magnetic resonance imaging (MRI) and computed tomography (C...
Yun Sheng, Alexei Sourin, Gabriela González...
126
Voted
ICAT
2006
IEEE
15 years 8 months ago
A Novel Sound Localization Experiment for Mobile Audio Augmented Reality Applications
This paper describes a subjective experiment in progress to study human sound localization using mobile audio augmented reality systems. The experiment also serves to validate a ne...
Nick Mariette
121
Voted
GRAPHITE
2006
ACM
15 years 8 months ago
Camera textures
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
Martin Spindler, Marco Bubke, Tobias Germer, Thoma...